Roblox CheatCode

Roblox Gods Will Script Pastebin 2023 (Verified & Working)

Unlock hidden features and dominate the game with our 2023 guide on Gods Will Script from Pastebin. 100% working scripts to enhance your Roblox "Gods Will" adventure.

Roblox is a platform that offers a plethora of games, each with its unique set of challenges and gameplay mechanics. One such game that has gained attention is “Gods Will,” inspired by the movie/manga “As the Gods Will.” The game is a challenging experience that can be played on various platforms, including PC, console, and mobile. But what if you could enhance your gameplay and unlock hidden features? This article delves into the world of Roblox “Gods Will” scripts that can transform your gaming experience.

What Are “Gods Will” Scripts?

Scripts in “Gods Will” are essentially lines of code that can be executed within the game to unlock various features and functionalities. These scripts can be used to gain an edge in the game or simply to make the gameplay more exciting. Some of the features that can be unlocked using these scripts include:

  • Auto Complete
  • Instant Wins
  • Auto Farm
  • GUI Enable

Best Gods Will Scripts #1

repeat

               task.wait()

until game:IsLoaded()

local start = tick()

local client = game:GetService('Players').LocalPlayer;

local executor = identifyexecutor and identifyexecutor() or 'Unknown'

local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))()

local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))()

local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))()

local httpService = game:GetService('HttpService')

local runService = game:GetService('RunService')

local repStorage = game:GetService('ReplicatedStorage')

local virtualInputManager = game:GetService("VirtualInputManager")

local tpService = game:GetService('TeleportService')

do

               if shared._unload then

                              pcall(shared._unload)

               end

               function shared._unload()

                              if shared._id then

                                             pcall(runService.UnbindFromRenderStep, runService, shared._id)

                              end

                              UI:Unload()

                              for i = 1, #shared.threads do

                                             coroutine.close(shared.threads[i])

                              end

                              for i = 1, #shared.callbacks do

                                             task.spawn(shared.callbacks[i])

                              end

               end

               shared.threads = {}

               shared.callbacks = {}

               shared._id = httpService:GenerateGUID(false)

end

local function getGlobalWalkSpeed()

               local allWalkSpeeds = {}

               for _, v in ipairs(game.Players:GetPlayers()) do

                              if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then

                                             local humanoid = v.Character:FindFirstChildOfClass('Humanoid')

                                             if tonumber(humanoid.WalkSpeed) > 0 then

                                                            table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed))

                                             end

                              end

               end

               local walkSpeedCounts = {}

               for _, walkSpeed in ipairs(allWalkSpeeds) do

                              if walkSpeedCounts[walkSpeed] then

                                             walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1

                              else

                                             walkSpeedCounts[walkSpeed] = 1

                              end

               end

               local mostCommonWalkSpeed = 4

               local highestCount = 0

               for walkSpeed, count in pairs(walkSpeedCounts) do

                              if count > highestCount then

                                             mostCommonWalkSpeed = walkSpeed

                                             highestCount = count

                              end

               end

               return tonumber(mostCommonWalkSpeed)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then

                                                            if workspace:FindFirstChild('DarumaGameStart') then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then

                                                                                          if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         local humanoid = client.Character:FindFirstChildOfClass('Humanoid')

                                                                                                         if workspace.NotLooking.Value == false then

                                                                                                                        task.wait(Options.FreezeDelay.Value)

                                                                                                                        humanoid.WalkSpeed = 0

                                                                                                                        UI:Notify('Stop moving or you will die. Do not hold any keys.', 3)

                                                                                                                        repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                         else

                                                                                                                        if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                       if workspace.DarumaGameStart.Value == true then

                                                                                                                                                      UI:Notify('You can move again.', 3)

                                                                                                                                                      client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       else

                                                                                                                                                      UI:Notify("Daruma game is over hasn't started.", 3)

                                                                                                                                                      Toggles.DarumaGameFreeze:SetValue(false)

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       end

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Daruma game hasn't started", 3)

                                                                                          Toggles.DarumaGameFreeze:SetValue(false)

                                                                                          if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                           for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                          if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                         if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                        if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor)

                                                                                                                                       correctDoorHighlight.Name = 'correctDoorHighlight'

                                                                                                                                       correctDoorHighlight.Adornee = v.ActualDoor

                                                                                                                                       correctDoorHighlight.AlwaysOnTop = true

                                                                                                                                       correctDoorHighlight.ZIndex = 0

                                                                                                                                       correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize()

                                                                                                                                       correctDoorHighlight.Transparency = 0.5

                                                                                                                                       correctDoorHighlight.Color = BrickColor.new('Lime green')

                                                                                                                        end

                                                                                                         else

                                                                                                                        if v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       v.ActualDoor.correctDoorHighlight:Destroy()

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then

                                                                                          local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                                          for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                                         if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                                        if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                                       client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0))

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Doors game is over or hasn't started.", 3)

                                                                                          Toggles.TPToCorrectDoor:SetValue(false)

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then

                                                            if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then

                                                                           for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do

                                                                                          if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then

                                                                                                         local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001')

                                                                                                         mainPart.BrickColor = BrickColor.new('Lime green')

                                                                                                         mainPart.Material = Enum.Material.Neon

                                                                                                         mainPart.Transparency = 0

                                                                                                         mainPart.TextureID = ''

                                                                                                         mainPart.Size = Vector3.new(3, 3, 3)

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then

                                                            if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then

                                                                           local highestVotes = 0

                                                                           local mostPopular = nil

                                                                           for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                          if v ~= client then

                                                                                                         if mostPopular == nil then

                                                                                                                        mostPopular = v

                                                                                                         end

                                                                                                         if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then

                                                                                                                        mostPopular = v

                                                                                                                        highestVotes = tonumber(v:GetAttribute('Votes'))

                                                                                                         end

                                                                                          end

                                                                           end

                                                                           if mostPopular ~= nil then

                                                                                          repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name)

                                                                           end

                                                            else

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then

                                                            local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop

                                                            if sethidden then

                                                                           if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          task.wait()

                                                                           end

                                                            else

                                                                           UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5)

                                                                           Toggles.DeleteChairAura:SetValue(false)

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then

                                                            repStorage.RequestChair:FireServer()

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then

                                                            if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then

                                                                           if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then

                                                                                          for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                                         if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then

                                                                                                                        local currentPivot = client.Character:GetPivot()

                                                                                                                        repeat

                                                                                                                                       client.Character:PivotTo(v.Character:GetPivot())

                                                                                                                                       task.wait()

                                                                                                                        until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value))

                                                                                                                        client.Character:PivotTo(currentPivot)

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if client.Character ~= nil then

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

local function addRichText(label)

               label.TextLabel.RichText = true

end

local Window = UI:CreateWindow({

               Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated),

               AutoShow = true,

               Center = true,

               Size = UDim2.fromOffset(550, 567),

})

local Tabs = {}

local Groups = {}

Tabs.Main = Window:AddTab('Main')

Tabs.UISettings = Window:AddTab('UI Settings')

Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit')

Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' })

Groups.Legit:AddSlider('FreezeDelay',   { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true })

local DependencySlider = Groups.Legit:AddDependencyBox();

addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true))

DependencySlider:SetupDependencies({

               { Options.FreezeDelay, 0.45 }

});

Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' })

Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' })

Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' })

Groups.Legit:AddButton('Finish Sled Game', function()

               pcall(function()

                              if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then

                                             for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do

                                                            if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then

                                                                           v:Destroy()

                                                            end

                                             end

                                             task.wait(.1)

                                             for _, v in ipairs(workspace:GetChildren()) do

                                                            if v.Name == 'FinishLine' and v:IsA('BasePart') then

                                                                           client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100)))

                                                            end

                                             end

                                             task.wait(.1)

                                             client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251)))

                              else

                                             UI:Notify("Sled game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Misc = Tabs.Main:AddRightGroupbox('Misc')

Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true })

local collectingCoins = false

Groups.Misc:AddButton('Collect All Coins', function()

               if not collectingCoins then

                              collectingCoins = true

                              pcall(function()

                                             local oldPivot = client.Character:GetPivot()

                                             local coins = workspace:FindFirstChild('Coins')

                                             if coins then

                                                            for _, v in ipairs(coins:GetChildren()) do

                                                                           if v:IsA('BasePart') then

                                                                                          client.Character:PivotTo(v:GetPivot())

                                                                                          task.wait()

                                                                           end

                                                            end

                                             end

                                             client.Character:PivotTo(oldPivot)

                              end)

                              collectingCoins = false

               else

                              UI:Notify('Collecting coins, please wait.', 1)

               end

end)

Groups.Misc:AddButton('Fix Speed', function()

               pcall(function()

                              client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed())

               end)

end)

Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant')

Groups.Blatant:AddButton('Finish Daruma Game', function()

               pcall(function()

                              local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button

                              if button:FindFirstChildOfClass('ProximityPrompt') then

                                             local prompt = button:FindFirstChildOfClass('ProximityPrompt')

                                             local currentPivot = client.Character:GetPivot()

                                             client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0))

                                             task.wait(.5)

                                             local parts = {}

                                             for _, v in ipairs(client.Character:GetDescendants()) do

                                                            if v:IsA('BasePart') then

                                                                           table.insert(parts, v)

                                                                           v.CanCollide = false

                                                            end

                                             end

                              client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2))

                                             UI:Notify('Make sure your character is facing the daruma doll button', 3)

                                             repeat

                                                            prompt.Enabled = true

                                                            prompt.RequiresLineOfSight = false

                                                            task.wait()

                                             client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position)

                                                            virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil)

                                                            virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil)

                                                            task.wait()

                                             until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt')

                                             for _, v in ipairs(parts) do

                                                            if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then

                                                                           v.CanCollide = true

                                                            end

                                             end

                                             task.wait()

                                             client.Character:PivotTo(currentPivot)

                              end

               end)

end)

Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' })

Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Rocket', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             if workspace.Effects:FindFirstChild('Rocket') then

                                                            client.Character:PivotTo(workspace.Effects.Rocket:GetPivot())

                                             else

                                                            UI:Notify('Rocket not found.', 3)

                                             end

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('Disappear From Hide and Seek', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then

                                             client.Character:PivotTo(CFrame.new(-1600, 40, -2800))

                              else

                                             UI:Notify("Hide and seek game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function()

               pcall(function()

                              local oppositeTeam = 1

                              for _, v in ipairs(game.Players:GetPlayers()) do

                                             if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then

                                                            oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball'))

                                             end

                              end

                              local desiredPivot = client.Character:GetPivot()

                              local lowestNumber = 999

                              if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then

                                             for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do

                                                            if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then

                                                                           lowestNumber = tonumber(v.Name)

                                                                           desiredPivot = v:GetPivot()

                                                            end

                                             end

                              end

                              client.Character:PivotTo(desiredPivot)

               end)

end)

Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Hot Potato hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' })

Groups.Blatant:AddButton('Final Round Fight No Fall', function()

               pcall(function()

                              if workspace:FindFirstChild('ArenaPart4') then

                                             workspace.ArenaPart4.Transparency = 0.5

                                             workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green')

                                             workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000)

                              end

               end)

end)

Groups.Troll = Tabs.Main:AddRightGroupbox('Troll')

Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' })

Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' })

Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits')

addRichText(Groups.Credits:AddLabel('Goose Better - script'))

addRichText(Groups.Credits:AddLabel('wally & Inori - ui library'))

Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings')

Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true)

Groups.UISettings:AddDivider()

Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end)

Groups.UISettings:AddButton(' Discord', function()

               if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then

                              UI:Notify('Successfully copied discord link to your clipboard!', 5)

               end

end)

if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then

               Groups.UISettings:AddButton('Return To Lobby', function()

                              tpService:Teleport(12826178482, client)

               end)

end

Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true })

UI.ToggleKeybind = Options.MenuToggle

themeManager:SetLibrary(UI)

themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes'))

UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3)

if executor ~= 'Electron' and executor ~= 'Valyse' then

               UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30)

               task.wait()

               UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30)

end

Gods Will Scripts #2

loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/main.lua'))()

How to Execute These Scripts

To make the most out of these scripts, you’ll need a reliable Roblox script executor. Here are the steps to get started:

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  1. Download a Script Executor: Choose a dependable Roblox script executor like krnl, Script-Ware, Script-Ware M, Synapse, or Fluxus. Make sure to download it from official sources to ensure safety.
  2. Launch the Game: Open “Gods Will” on Roblox and access the script executor interface.
  3. Copy-Paste the Script: Choose your desired script from a trusted source and paste it into the executor.
  4. Activate the Script: Click to activate the script and enjoy the unlocked features.

Safety Concerns

While the scripts are generally safe to use, it’s crucial to maintain a backup of your game data. Neither the script creators nor any third parties can be held liable for any issues that may arise. Always ensure you are using scripts from trusted sources.

Compatibility and Updates

The “Gods Will” scripts are compatible with various devices capable of running Roblox. However, some scripts are optimized for desktop usage. These scripts are regularly updated to ensure they are compatible with the latest version of the game.

Additional Tips for Using “Gods Will” Scripts

Stay Updated

One of the key aspects of using scripts effectively is to keep them updated. Game developers frequently release new updates that could potentially break or make scripts obsolete. Therefore, it’s crucial to regularly check for the latest script versions to ensure they are compatible with the current game build.

Join Online Communities

Being part of an online community can provide you with valuable insights into the world of Roblox scripting. You can learn from others’ experiences, get recommendations for the best scripts, and even get troubleshooting tips if you encounter any issues. Social media platforms like Facebook, Reddit, Pinterest, and Twitter are excellent places to connect with fellow gamers and script users.

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Be Cautious with Blatant Scripts

While scripts can offer a significant advantage, using blatant or obvious scripts can attract unwanted attention. This could lead to reports from other players and potential penalties, including temporary or permanent bans. Always use scripts responsibly and be mindful of the game’s community guidelines.

Backup, Backup, Backup

Before you start using any scripts, it’s always a good idea to back up your game data. This ensures that you can restore your progress in case something goes wrong. Some script executors offer built-in backup features, but you can also manually backup your data for extra safety.

If you to check out related to Roblox Cheat, Script, code, and more.

Final Thoughts

Roblox “Gods Will” scripts can significantly enhance your gaming experience, offering new possibilities and features that can make the game more enjoyable or less challenging. However, it’s essential to use these scripts responsibly and ethically. Always respect other players, follow the game’s rules, and most importantly, have fun exploring the new dimensions that these scripts can offer.

Disclaimer: The use of scripts may violate the terms of service of some games. Use at your own risk.

Frequently Asked Questions (FAQs)

Question: What is a Gods Will Script?

Answer: A Gods Will Script is a line of code that can be executed in the Roblox game “Gods Will” to unlock various features and functionalities.

Question: How do I execute a Gods Will Script?

Answer: You’ll need a reliable Roblox script executor. After launching the game, paste the script into the executor and activate it.

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Question: Is it safe to use these scripts?

Answer: While generally safe, always make sure to use scripts from trusted sources and maintain a backup of your game data.

Question: What features can I unlock with Gods Will Scripts?

Answer: Features like AutoComplete, Instant Wins, Auto Farm, and GUI Enable can be unlocked.

Question: Are these scripts updated regularly?

Answer: Yes, they are regularly updated to be compatible with the latest version of the game.

Question: Can I use these scripts on mobile?

Answer: While most scripts are optimized for desktops, some may work on mobile devices.

Question: Do I risk getting banned for using these scripts?

Answer: Using blatant or obvious scripts can attract attention and may result in penalties, including bans.

Question: Where can I find reliable Gods Will Scripts?

Answer: Trusted online communities and forums are good sources for reliable scripts.

Question: What is a Roblox script executor?

Answer: It’s a tool that allows you to run scripts in Roblox games.

Question: How do I back up my game data?

Answer: Some script executors offer built-in backup features, or you can manually backup your data.

Question: Do these scripts violate Roblox’s terms of service?

Answer: The use of scripts may violate the terms of service of some games. Use at your own risk.

Question: Can I use multiple scripts simultaneously?

Answer: Yes, but be cautious as this could lead to conflicts or game crashes.

Question: What should I do if a script is not working?

Answer: Make sure you have the latest version of the script and that it’s compatible with your game version.

Question: Can I create my own Gods Will Script?

Answer: If you have coding knowledge, you can create your own scripts, but be cautious of the game’s terms of service.

Question: Why should I join online communities for Roblox scripting?

Answer: Joining online communities can provide valuable insights, recommendations, and troubleshooting tips for using scripts effectively.

And there you have it! A comprehensive guide to unlocking the full potential of Roblox’s “Gods Will” with scripts, complete with FAQs. Happy gaming!

Abdullah Al Mamun

Meet Abdullah Al Mamun, a passionate and dedicated content writer with a talent for storytelling. With over a decade of experience in the field, Mamun has covered various topics, from Gaming updates to human interest stories.

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